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Gaussian Splats

technique
Last discussed Sep 4, 2026

A 3D scene representation technique (3D Gaussian Splatting) that models scenes as collections of 3D Gaussian distributions, enabling efficient real-time rendering on mobile and VR devices.

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JJ
Justin Johnson
mentioned
Used for: 3D world output representation; rendering on mobile and VR; interoperability with game and simulation engines Praised: Easy to render, efficient on mobile and VR, interoperable with game engines vs: Used as the primary output in Marble but identified as a bottleneck; Atlas mo...

"Gaussian splats are really useful — they're easy to render, they can render efficiently on mobile devices, on VR devices, they can interoperate with game engines and simulation engines. But that was kind of a bottleneck in the previous Marble model."

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