Dungeons and Dragons
A tabletop role-playing game where players create characters and go on adventures guided by a Dungeon Master.
Recently discussed in
What creators say
"I'm a chief creative officer at Dungeons and Dragons, which is the job that I wanted as a kid, and I get to do that and develop product with them."
More from Joe Manganiello →"He bought Dungeons & Dragons. He wanted to IPO the company. He realized if I'm just one piece of IP, I'm going to be seen as inherently risky. Dungeons & Dragons had been out before him — it had like 40 million in revenue but 30 million in debt."
More from Sam Parr →"I played Dungeons and Dragons as a kid and role playing games. So maybe it's like a bit of that coming in where you have like different classes with different strengths and weaknesses and different pursuits."
More from Andrew Yang →"Rolling for initiative determines the turn order in combat. Each player and monster rolls a 20-sided die and adds their dexterity modifier."
More from Joe Rogan →Keep exploring
About this data
- ✓45,000+ mentions extracted from real podcast transcripts
- ✓Every quote links to the source episode
- ✓Sponsored mentions are always labeled
- ✓Critical takes are shown, never filtered out